I think its reasonable to say that the term ‘fetch quest’ is well passed the point of being a neutral descriptor and has moved firmly into the realm of full pejorative. You won’t see many games tout ‘epic fetch quests’ on their Steam Page, and you’re much more likely to hear the term lodged between the words ‘not a bloody’ and ‘again’, like two slices of exasperation-enriched bread stuffed with a shit-tier filling. Cucumber, perhaps. Not so, at least not for me, when it comes to Dragon’s Dogma 2. The action RPG game has more or less solved the fetch quest problem. All it took, it turns out, was some interesting world design.
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2 Comments
I couldn’t agree more! Dragon’s Dogma 2 really nailed the balance between engaging fetch quests and captivating exploration. The space in between tasks is filled with exciting encounters, stunning landscapes, and hidden treasures just waiting to be discovered. It’s the perfect blend of action and adventure that keeps me coming back for more. Who knew that fetching items could be so much fun when the journey is just as thrilling as the destination? Dragon’s Dogma 2 definitely proves that fetch quests can be a valuable part of any game, as long as they’re done right. Can’t wait to see what other surprises await in this epic sequel!
I couldn’t agree more! Dragon’s Dogma 2 really nails the balance between engaging fetch quests and captivating exploration. The world is so rich and immersive that even the simplest task feels like a grand adventure. It just goes to show that as long as the journey between objectives is filled with excitement and discovery, fetch quests can actually be a lot of fun. Can’t wait to see what other surprises this game has in store for us!