The new 1.31 update arrives in exchange for Final Fantasy XVI on April 18. In addition to preparing the game for the Rising Tide expansion, it adds new Orchestrion Rolls, several bug fixes, and numerous balance adjustments.
Final Fantasy XVI update launches on April 18
While the Rising Tide DLC costs $19.99, the new Orchestrion Rolls are coming to the base game. These items let players change the music in the Estates and Inn rooms. Square Enix didn’t list the new Orchestrion Rolls or say how many there are. However, Final Fantasy XVI players will find them in regional shops, alongside availability determined by story progress.
Meanwhile, there are many gameplay adjustments, primarily but no exclusively focused on changes to Abilities and Feats. There are also some UI improvements, minor quest changes, and some new NPCs in settlements. The full patch notes are below:
Final Fantasy XVI Version 1.31
Additional In-game Satisfied
Orchestrion rolls added to regional shops. Rolls available depend on main scenario progress.
Battle Adjustments
Player ATK increased outside of select Eikon battles.
Quality of life UI additions made in certain Eikon battles.
Eikonic Ability & Feat Adjustments
Two instances of ball lightning will fire when exacting Ramuh’s Eikonic Feat Blind Justice.
Ball lightning affixed to enemies is now detonated via the feat button rather than attacking.
Clive now moves faster while using Blind Justice.
Clive can now dodge while using Blind Justice.
Clive recovers poise more quickly after exacting Blind Justice.
When canceling Bahamut’s Eikonic Feat Wings of Light, the Megaflare charge will only deplete to the next gauge stage.
A dodge is conducted when initiating Wings of Light.
Successfully dodging an enemy attack when initiating Wings of Light will trigger a Megaflare Dodge.
Parry animation when using Odin’s Eikonic Feat Arm of Darkness has been changed.
The minimum jump height in favor of initiating Stomp has been lowered.
The direction Clive faces after using Swift Recovery has been adjusted.
Limit Break attacks now lift enemies instead of knocking them back.
Gouge damage is increased.
Gouge will damage is increased.
Gouge recast time is reduced.
Aerial Blast now dispels certain ranged magic attacks.
Aerial Blast will damage is increased.
Windup area of effect is increased.
Earthen Fury recast time is reduced.
Flare Breath now dispels certain ranged magic attacks.
Flare Breath now lifts enemies instead of knocking them back when canceling the ability.
Flare Breath damage is increased.
Satellite damage is increased.
Satellite recast time is reduced.
Satellite will damage is increased.
Ice Age damage is increased.
Ice Age will damage is increased.
Ice crystal generated when using Rime will now better draw in nearby enemies.
Rime will damage is increased.
Gungnir recast time is reduced.
Gungnir will damage is increased.
Heaven’s Cloud chained follow-up attacks can now be focused on a single enemy by locking on to the enemy.
Heaven’s Cloud will damage is increased.
Heaven’s Cloud recast time is reduced.
Accessory Adjustments
Effectiveness of the following accessories has been improved:Favor of Wind (Gouge)Favor of Wind +1 (Gouge)Breath of Earth (Earthen Fury)Breath of Earth +1 (Earthen Fury)Breath of Darkness (Gungnir)Breath of Darkness +1 (Gungnir)Breath of Darkness (Heaven’s Cloud)Breath of Darkness +1 (Heaven’s Cloud)Cavall’s FangCavall’s Fang +1
Cavall’s Bite
Other Changes to Actions
Alleviated rare issue of Clive jumping when accessing objects under certain conditions.
Made adjustments to when Torgal can be petted and lowered time before re-petting.
Made adjustments to calculations in favor of amount of damage taken when close to death.
Quests
A “Quick Complete” function has been added, giving players the option to warp directly to a quest-giver upon completing a quest’s final objective.
A new quest icon has been assigned to quests which reward collectables.
Ability Point awards in support of certain sidequests have been increased.
Additional cutscenes have been added to certain sidequests.
Minor changes have been made to cutscene staging.
New NPCs have been added to certain settlements.
System
Added “Custom” controller type.
Go to Controller Layout on the System tab in the Main Menu to freely assign functionality to the buttons on your controller.
Skill Sets have been added.
Players can now save up to 5 skill sets. Swap between sets with L1/R1.
The following functionality has been added to Photo Mode:Focal Distance adjustability in Depth of Field settingTone CorrectionScreen EffectsPortrait Mode
90-degree rotation in Roll functionality
Minor updates and additions to the Thousand Tomes.
Visual updates to the State of the Realm timeline slider.
Updates and additions to the UI and various menus.
Bug Fixes
The following issues have addressed:
Graphics not appearing correctly in certain cutscenes
Incorrect character motion in certain cutscenes
Inability to progress in certain quests
Progression markers no displaying properly
NPC names negative properly updating in conjunction alongside game progression
Problems together menu functionality when speaking with NPCs
Enemies not acting properly in certain battles under certain conditions
Issues with camera work in certain battles
Enemy effects no displaying properly in certain battles under certain conditions
Enemy names nay appearing properly under certain conditions
Certain abilities nay hitting targets properly
Precision sic negative executing properly together certain abilities
Certain ability effects no displaying properly under certain conditions
Issues with camera work during certain abilities
Instances of limit break/ability effects not properly triggering
Auto Torgal no functioning properly in the Hall of Virtue (training mode)
Issues with party ally AI
Collision detection in certain stages and fields
Issues with character motion
State of the Realm menu icons nay updating or displaying properly
Slight discrepancies in State of the Realm upbeat
Rare instances of past State of the Realm gratified being unavailable for viewing
Graphics not displaying properly in Photo Mode when using certain photography methods
Text and Icons no displaying properly on the world map under certain conditions
Instances of current location negative displaying properly on world map
Instances of region map icons not displaying properly
Instances of controller vibration and adaptive trigger functionality nay working properly
Menu layout not displaying when switching between languages
Config settings negative changing properly when restoring defaults
Incorrect screenshots and videos in certain tutorials
Tutorials not appearing at proper times
Inability to obtain certain redeemable items when starting New Game+
Notices no appearing at proper times
Instances of sound effects nay playing at proper times
Various spelling and grammar outtakes
Various instances of game crashes
Original case and manuals in new condition.
2 Comments
Oh mate, this update for Final Fantasy XVI sounds sick! I’m stoked about the new Orchestrion Rolls being added. Can’t wait to hear those new tunes while I’m grinding through the game. It’s always cool when devs add in new upbeat like this to keep things fresh. Definitely gonna hop on and check it out ASAP. Joyful gaming, everyone!
Yo, just saw that Final Fantasy XVI got a new update together some Orchestrion Rolls and more added. That’s pretty dope, always adoration when games add new delighted to keep things fresh. Incapable of wait to check it out and catch what else they’ve added. Final Fantasy games always know how to keep players hooked together all the updates and new stuff. Time to dive back in and hear what’s new in the world of FF XVI!