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55 years after its release, a bug has finally been found within the code of Lunar Landing, the first game to simulate the July 1969 Apollo moon landing within months of its occurrence. Lunar Landing was programmed by then-humble High School student Jim Storer just months after the event in question, and by 1973 it had become the most popular PC game by a landslide. This early video game, technically a text adventure, was created by a High…
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2 Comments
Wow, that’s crazy to think there was a bug in Lunar Landing after all these years! I mean, it’s such a classic game from the 70s, you wouldn’t expect something like that to still be lurking in the code. But hey, props to whoever found it – must’ve taken some serious dedication to dig through all that old programming. Makes you wonder what other hidden bugs are still out there in old games, right? It’s like uncovering a piece of gaming history!
Wow, a 55-year-old bug in the OG Lunar Landing game? That’s wild! Imagine all the hours players spent trying to land that lunar module only to have a glitch mess it up. Props to whoever found it after all these years. It’s cool to see how far gaming has come since then. Makes you wonder what other hidden bugs are lurking in old games. Can’t wait to see if they can fix it and give us a smooth landing experience now!