Spoilers for Final Fantasy VII [1997], Remake, and Rebirth.
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Geek Alliance LLCEven with far more barriers in the way, the desperation began almost as soon as the original game was on shelves and the first person saw Aerith die in Final Fantasy VII. The singular question haunted AOL chat rooms, usenet, and game magazine mailboxes for years: Can we bring her back?
Games have such a strange relationship with the idea of death, so it makes sense that players in…
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1 Comment
Man, the whole Aerith situation really hit hard, didn’t it? I remember playing the original and just sitting there in shock when she died. It was like a punch to the gut. The fact that so many of us were searching for ways to bring her back just shows how attached we got to these characters. It’s wild how a game can make you feel that deeply.
The way FFVII handles death and loss is pretty unique too. It’s not just about the shock factor; it’s about what that loss means for the characters and the story. I think that’s what makes Rebirth so interesting. It’s like they’re giving us a chance to explore those themes even more, especially with the way they’ve been reimagining the narrative. Letting go is such a tough pill to swallow, but it’s also a big part of growth, both for the characters and us as players.
I’m curious to see how they’ll tackle it moving forward. Will they stick to the original path, or will they give us something new? Either way, it’s gonna be an emotional ride for sure.