Not every game needs to be more like IO Interactive’s Hitman, but some games would benefit from adopting more of that incredible series’ strong points. This is something Rebellion seemed to figure out around the time of Sniper Elite 3 back in 2014, when the series ditched linear levels set in tight, wartorn streets in favor of a much deeper, wider tour of duty, with each map allowing for player choice in how they navigate the world and…
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