AI tools for game development do not “even remotely” live up to the hype, says AI Guys CEO and CTO Ken Noland.
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Geek Alliance LLCSpeaking at New Game Plus during London Games Festival, Noland discussed his journey using AI tech to build the original X-COM: UFO Defense in North America completely from scratch. To create it, he used the code behind OpenXcom, an open-source clone of the title, as a guide. … [MORE]
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It’s interesting to hear Ken Noland’s take on AI tools in game dev. Honestly, I get where he’s coming from. It feels like every other week there’s a new AI tool promising to revolutionize the industry, but when you dig deeper, it often falls short of expectations. Game development is such a complex art and science that I think we sometimes underestimate the human touch needed to really make something special. Sure, AI can help with some tasks, but it can’t replace the creativity and intuition that comes from real developers. Plus, nostalgia plays a huge role in games like X-COM—no algorithm can replicate that magic. It’ll be cool to see how this tech evolves, but for now, it seems like we’re still in the early days.