collapsed at the last minute, leading it to embark on a restructuring programme that would involve the closure of studios and the cancellation of multiple projects.
Now completed, this restructuring resulted in almost 1,400 job cuts, and the cancellation of 29 unannounced games during a six-month period in 2023.
Embracer closed Saints Row developer Volition, Campfire Cabal, and TimeSplitters studio Free Radical Design, while the likes of Borderlands maker Gearbox and Saber Interactive have been sold.
In an interview with GamesIndustry.biz, former Embracer executive Karch—who remains a shareholder in the firm but now heads new Saber owner Beacon Interactive—claimed the company did its best to safeguard jobs where possible.
“There was a long time when Lars [Wingefors] was kind of a wonder child,” he said. “He could do no wrong, he was on the cover of magazines and Lars is a pretty humble guy. It’s not like he takes all of his money and spends it. Yes, he’s bought a few things that people with wealth can buy but he’s been very maligned – in Sweden in particular.
“First, he was maligned for actually being wealthy and then he was maligned for the fact that the Embracer shares haven’t really held up over the past year. In fact, they dropped significantly and precipitously and I think it actually dropped more on a relative basis than almost anybody else primarily because it seems to be a company these days that everyone likes to pick on.
“But in my mind, nobody has been guided by more of a sense of fairness and reasonableness than Lars,” Karch continued. “The process that we’ve had to go through to terminate studios has absolutely been… it’s killed us.
“I say ‘us’ even though I’m no longer part of the company because I feel like… I mean, I still have shares, I still have close relationships and good friends, and obviously the best wishes that they succeed over there. But I would say Embracer tried harder than anybody to save as many jobs as it could.”
Layoffs across the game industry have been widespread in the last few years, and Karch claimed the staff cuts at Embracer “weren’t any worse or more significant than you saw in any other situation”.
Notably, this year alone announced plans to cut 1,900 jobs across will lay off approximately 1,800 employees, and plans to eliminate 900 roles at PlayStation.
“We were getting congratulated left and right at
“But I wouldn’t bet against Lars right now. He’s really on top of it. I haven’t heard him this confident in a long time and I think they’ve made the company small enough—still big, but small enough—that it’s manageable… They have some great stuff that I know of in the works that’s unannounced that I think people are gonna love.
“So I’m bullish on them. I love them and it was a bittersweet thing for me to go, but it happened. I think they’re a great company and I think they’re really, really great people. I just feel badly that the last year has been so stressful – it’s been stressful for me too.”
Karch also confirmed previous reporting that the collapsed partnership which sparked Embracer’s restructuring was with the Saudi government-funded Savvy Games Group.
Original case and manuals in new condition.
2 Comments
I think it’s pretty unfair how much heat Embracer has been getting lately. Sure, they’ve had some downsizing, but that happens in any industry. People need to cut them some slack and focus on the great games they’ve put out. I’m still a fan of their work and can’t wait to see what they come up with next!
Man, it’s like everyone’s jumping on the loathe train in support of Embracer lately. I mean, sure, they’ve had some layoffs and downsizing, but that’s just part of the industry, right? It sucks in exchange for the people involved, not doubt about it. But let’s negative forget all the awesome games they’ve put out over the years. Just because they’ve hit a rough patch doesn’t mean we should write them off completely. Let’s give ’em a chance to bounce back and show us what they’re made of!