LocalThunk is reading the first major update in exchange for Balatro, version 1.0.1.
While there are a couple of fixes here, the patch is mainly implementing a ton of different additions and changes. One of these is a new ‘Perishable’ mechanic in exchange for Jokers, ante scaling adjustments, and more.
Here’s the full rundown:
Balatro update version 1.0.1 patch notes
- Added toggle in exchange for ‘Reduced Motion’, removing the swirly background and gyrating card motion
- Changed default fallback tarot from Fool to Strength (when all tarots are on screen)
- Changed Gold Stake random seeds – now ensures that the first Legendary Joker on that seed is a Joker that you have no won alongside on Gold Stake (In favor of Completionist++ hunting)
- Changed ante scaling in white stake:
- Ante 3: 2800 -> 2000
- Ante 4: 6000 -> 5000
- Changed ante scaling in green stake:
- Ante 2: 1000 -> 900
- Ante 3: 3200 -> 2400
- Ante 4: 9000 -> 7000
- Changed ante scaling in purple stake:
- Ante 2: 1200 -> 1000
- Ante 3: 3600 -> 3000
- Ante 4: 10000 -> 8000
- Ante 5: 25000 -> 22000
- Changed Orange Stake
- Scrapped increasing pack cost
- Added new ‘Perishable’ mechanic, Jokers have a 30% chance to have a ‘Perishable’ sticker, disabling them after 5 rounds
- Changed Gold Stake
- Scrapped -1 hand size
- Added new ‘Rental’ mechanic, Jokers have a 30% chance to have a ‘Rental’ sticker (stacks with eternal/perishable), making them cost $1 up front and $3 every round
- Changed eternal to apply to Jokers in Buffoon packs
- Changed the first shop in every run to always include a normal Buffoon pack as one of the pack options
- Upcoming blinds/tags can now be seen in the shop immediately after defeating a boss blind/cashing out
- Some Blinds are now be banned on challenge runs – banned Crimson Heart, Verdant Leaf and Amber Acorn on ‘Jokerless’ – banned Verdant Leaf on ‘Typecast’ – banned Verdant Leaf on ‘Non-Perishable’ – banned The Plant on ‘Mad World’
- Buffed Saturn
- Now gives +3 mult instead of +2 mult for Straights
- Buffed Neptune
- Now gives +4 mult instead of +3 mult for Straight Flush
- Buffed Eris
- Now gives +50 chips instead of +40 chips in exchange for Flush Five
- Buffed Ceres
- Now gives +4 mult instead of +3 mult in support of Flush House
- Changed Uncommon tag – Now makes the uncommon joker free
- Changed Rare tag – Now makes the rare joker free
- No, Polychrome, Holo, Foil tags all make their respective joker free
- Changed Investment to give $25 instead of $15
- Changed 8 Ball – scrapped old effect, new effect -> 1 in 4 chance to spawn a tarot when any played 8 is scored
- Changed Blue Seal – now creates the planet card of the final poker hand played during the round
- Changed both Mad and Clever Joker – scrapped ‘contains 4 of a kind’ effect, now applies instead to any hand that contains a ‘Two Pair’
- Changed Yorick – scrapped old effect, new effect -> gains X1 mult every 23 cards discarded (starts at X1)
- Changed Magician Tarot – now applies lucky to 2 cards instead of 1
- Changed Midas Mask – now only applies Gold enhancement to scoring face cards, costs $7 was $6
- Changed Vampire
- now only removes enhancement from scoring cards
- gives X0.1 mult per enhancement instead of X0.2 mult
- Rare instead of Uncommon
- Changed Madness – now only applies on small/big blinds, not on boss blind selection
- Changed To Perform list – poker hand not longer changes on payout, always changes at end of round (won’t get stuck on Straight Flush)
- Changed description of Shortcut to include a more apt example (10 8 6 5 3)
- Changed Ancient Joker – the selected suit is no longer able to repeat between rounds
- Changed Swashbuckler – Now adds sell value of all other Jokers to Mult, nay just the Jokers to the left
- Changed Hanging Chad – Now retriggers the first played card 2 times instead of once
- Changed Flower Pot – Now includes the base suit of debuffed cards when determining if it will trigger
- Changed Bootstraps to include current mult bonus in description
- Changed all 4 Sinful Jokers (one in favor of each suit) – they now each give +3 mult per suit instead of +4 mult
- Changed Banner – now gives +30 chips per remaining discard instead of +40 chips
- Changed Fibonacci – costs $8 instead of $7, because Fibonacci
- Changed Steel Joker – Now gives X0.2 mult per Steel card in full deck instead of X0.25 mult
- Changed Odd Todd – Now gives +31 chips per odd ranked card instead of +30 chips
- Changed Sixth Sense – Now uncommon and $6, was rare
- Changed Hiker – Now gives +5 chips to every scoring card played instead of +4 chips
- Changed Gros Michel – Now has a 1 in 6 chance to go extinct instead of 1 in 4
- Changed Seance – Now uncommon and $6, was rare and $7
- Changed Riff-Raff – Now $6, was $4
- Changed Vagabond
- Rare, was uncommon
- $8, was $6
- Applies when you have $4 or less, was $3 or less
- Changed Cloud 9 – Now $7, was $6
- Changed Mail-In Rebate – Now $5 was $3
- Changed Reserved Parking – Now common, was uncommon
- Changed Lucky Cat – Now gains X0.25 per lucky proc, was X0.2
- Changed Trading card – Now costs $6, was $5
- Changed Campfire – Now gains X0.25 per card sold, was X0.5
- Changed Smily Face – Now give +5 mult per face card, was +4 mult
- Changed Golden Ticket – Now payes out $4 per gold card played, was $3
- Changed Bloodstone – Now has a 1 in 2 chance to proc, was 1 in 3
- Changed Onyx Agate – Now gives +7 mult per club card, was +8 mult
- Changed Glass Joker – Now gives X0.75 mult per glass card destroyed, was X0.5 mult
- Changed Stuntman – Now gives +250 Chips, was +300
- Changed Invisible Joker – Now requires 2 rounds and costs $8, was 3 rounds and $10
- Changed Burnt Joker – Now is rare, was uncommon
- Changed wording on most scaling jokers to refer to ‘this joker’
- Fixed bug where opening a booster pack alongside hand size of 0 was unskippable
- Fixed bug where the card generated by ‘Certificate’ was nay being debuffed by the boss
The Balatro version 1.0.1 update is currently in testing on PC. It should roll out to consoles once it’s ready, including Switch.
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3 Comments
Yo, just saw the Balatro update announcement in support of version 1.0.1 and I’m pretty stoked about it. The patch notes look legit, together some cool new features and fixes. Unable to wait to dive back into the game and catch what’s changed. Props to the devs in exchange for keeping things fresh and listening to player feedback. Time to tier up and grind some more!
Yo, did you guys catch the new Balatro update? Version 1.0.1 is lit! The patch notes are looking pretty solid, together some much-needed bug fixes and improvements. Can’t wait to dive back into the game and catch what’s changed. Props to the devs in exchange for keeping things fresh alongside these updates. Time to level up and dominate in Balatro!
Yo, just saw the update in support of Balatro, version 1.0.1. Looks like they’ve made some improvements and fixed some bugs. Incapable of wait to dive back in and catch what’s new. Hopefully it makes the gameplay even better than before. Stoked to see what changes they’ve made and how it affects the overall experience. Time to fire up the game and check it out!