BioWare has revealed why companions can’t be controlled in Dragon Age: The Veilguard. despite this being a key part of the experience in earlier games. Despite decreasing the number of companions to make up the party from three to two, the developer felt like controlling companions in Veilguard was becoming detrimental to the player’s experience.
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Geek Alliance LLCDragon Age: The Veilguard companions were too technically demanding
Companions have…
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1 Comment
It’s interesting to see BioWare shift away from companion control in Dragon Age: The Veilguard. I get that managing companions can be a lot, especially with the technical demands of modern gaming. It makes sense that they want to focus on creating a smoother experience for players.
Having only two companions instead of three also changes the dynamic a bit. It could lead to more meaningful interactions and story development, rather than just juggling abilities in combat. I’m curious to see how this new approach will affect gameplay and the relationships we build with our companions. It could be a fresh take that makes the game feel more immersive, even if it’s a departure from what we’re used to.