Engine giant Unity is leaving its controversial Runtime Fee behind. In a blog post , president and CEO Matt Bromberg said that this had gone against the company’s core aims, which were to “democratise game development”. The exec confirmed that it was moving back to its initial seat-based model. “However, we can’t pursue that mission in conflict with our customers; at its heart,…
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1 Comment
Finally! Unity dropping that Runtime Fee is a huge win for developers. It felt like they were completely out of touch with what the community actually needs. Going back to the seat-based model is definitely the right move. It’s all about making game dev accessible, and this just makes it easier for everyone to create without worrying about extra costs. Can’t wait to see how this impacts new projects moving forward!