Author: Genius Admin

Get ready, Xbox gamers—Turbo Overkill, the critically acclaimed cyberpunk FPS, is revving its chainsaw leg and making its explosive debut on Xbox today. From indie developer Trigger Happy Interactive and legendary publisher Apogee Entertainment, Turbo Overkill is a love letter to retro shooters like Doom and Quake, blending their high-octane action with modern speed and […]

The post Turbo Overkill Chainsaws Its Way to Xbox Series X|S Today appeared first on Xbox Wire.

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Email us at PSPodcast@sony.com! Subscribe via Apple Podcasts, Spotify, or download here Howdy, folks! This week the crew sits down to talk about this week’s news. This week, Tim and Kristen discuss their playthroughs of Dynasty Warriors: Origins, Alien: Rogue Incursion, and Metaphor: ReFantazio. Stuff We Talked About The Cast Thanks to Dormilón for our […]

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Image: Damien McFerran / Time ExtensionDuring the tenure of the late Hiroshi Yamauchi, Nintendo went from being a playing card manufacturer to one of the most recognisable companies in the world—yet, despite this amazing evolution, Yamauchi ensured that his firm never allowed its newfound fame to change the way it approached business. Speaking to Japanese outlet 4Gamer (and translated by The Gamer), Takaya Imamura—one of the key creatives behind the likes of F-Zero and Star Fox—revealed that Nintendo was such a level-headed organisation under Yamauchi’s command that it didn’t even make a fuss when it turned 100: I joined the…

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Last week, we asked you go chasing in-game waterfalls and share your best moments using #PSshare #PSBlog. Here are this week’s highlights: mariprosilva shares a massive waterfall in Final Fantasy VII Rebirth. M_Joe_Hort shares a waterfall with a moose standing before it in Red Dead Redemption 2. xenobitz strikes a pose in front of a […]

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Image: Bandai NamcoA sequel to Namco’s Soul Edge / Blade, 1998’s Soulcalibur has become one of the most famous 3D fighting games of all time and has spawned a series which continues to attract fans even today. Shmuplations has translated an interview with Koh Onda (character supervisor and writer) and Koji Mitsunaga (main character designer) which was originally publishing in Japanese in the Legend of Soulcalibur art / design book. The piece discusses the team’s approach to designing the game’s cast, with Onda explaining that he wanted to make “happy” characters because “people told me that Siegfried’s story was too…

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